- #Dolphin emulator wii u gamecube adapter input lag 1080p#
- #Dolphin emulator wii u gamecube adapter input lag Pc#
- #Dolphin emulator wii u gamecube adapter input lag Bluetooth#
Other people have found it adds only ~5ms over no sync, which I definitely believe. It works amazingly no tearing and extremely minimal latency. In my screwing around, I discovered Nvidia's "fast sync" which I had never heard of before. Does this apply to GC games as well as Wii games? I myself was playing around with settings yesterday, trying to eliminate tearing while keeping low input lag. That's insane, I honestly did not know this was possible with an emulator. Laptop Mic & Audacity (audio lag measurement, record time between button press and sound effect, average 10 button presses)
#Dolphin emulator wii u gamecube adapter input lag Pc#
Low-latency PC Monitor with built-in speakersĬell phone camera recording at 120FPS (video lag measurement, record time between button press and screen change, average 10 button presses) Wii with low-latency Sewell HDMI converter This time I measured video lag and audio lag using cheap recording equipment.ĭolphin 5.0-5169, DirectX 11, Borderless Fullscreen no VSync, GTX860M, Cubeb audio backend, TimingVariance=17 Ever since I got the Sewell Wii to HDMI converter, I've been spending more time on the real Wii than on Dolphin simply due to the input lag. Real Wii is obviously superior and hard to beat.
It sometimes feels like Dolphin changes its input lag mid-emulation, but this is usually resolved by pausing & resuming the emulation. Video lag, Exclusive Fullscreen No VSync: Negative ~10msįeels great - usually. Video lag, Exclusive Fullscreen VSync: ~20ms Video lag, Borderless Fullscreen No VSync: ~25ms So I came up with a better experiment and got new numbers. I ended up not being satisfied with the input lag results I got earlier.
#Dolphin emulator wii u gamecube adapter input lag Bluetooth#
Real Wii Remote with Emulated Bluetooth adapter (Bluetooth passthrough is unstable on my laptop) TimingVariance = 17 (Dolphin.ini setting which controls audio latency in ms, default is 40)
#Dolphin emulator wii u gamecube adapter input lag 1080p#
DJ Hero in 1080p with headphones is fantastic.īorderless Fullscreen, no VSync (My laptop seems to force its own VSync on Borderless Fullscreen games, and it has very low input lag compared to Exclusive Fullscreen + VSync) Plugged these numbers into DJ Hero and they worked great. Putting all the numbers together results in Dolphin having a native 15ms input lag and 30ms audio lag, which is about 1 frame and 2 frames of lag respectively. I then got the same numbers with Dolphin & my laptop (15ms AV sync, -65ms input lag). I used Rock Band's calibration tool (which is fantastic and better than DJ Hero's) to get calibration numbers for my Wii & TV (45ms AV sync, -65ms input lag). I ended up playing most of the game on a real Wii.Ī while back I established that my TV had ~15ms of input lag and my soundbar had ~60ms. Numbers will probably vary depending on PC setup, controller/input method, etc.ĭJ Hero is fun, but was really difficult to play on Dolphin due to input & audio lag.
TL DR ~1 frame of video lag, ~2 frames of audio lag on my laptop vs Wii. As a result, I took on a small project that I'd been meaning to do for a while.ĭolphin's input lag compared to a real Wii Ubershaders got me back into playing with Dolphin.